New Beta Released 03/09/2012

by Chris H. Email

Forum Link: SlightlyMagic Forge Forum Beta Release

The forge dev team has another new beta -

10409 cards in total.

This version is primarily a maintenance release. The deck converter bugs found in the previous version have been fixed. Version 1.2.5 includes some major changes to the new UI and to alternative costs. If you notice any new bugs in these two areas you should notify the devs.

When you select a new skin in the Preferences view Forge should save the change to the preference file, quit and then automatically re-launch with the new skin displayed. During testing some people have noticed that Forge is not restarting on their computer and they have to re-launch Forge themselves.

The zeppelin in quest mode has technical difficulties. We have a mechanic scheduled to look at it this weekend. :)

Many people helped with this version. A special thank you goes out to them.

Doublestrike

Fnoed

Friar Sol

Jeff Wadsworth

Max mtg

Marc

Slapshot5

Sloth

Squee1968

Timmermac

Chris H

Download Links:

Windows / Linux Version - forge-1.2.5 (33.8MB tar.bz2)

Mac Version - forge-1.2.5-osx (34.8MB tar.bz2)

New Beta Released 02/03/2012

by Chris H. Email

Forum Link: SlightlyMagic Forge Forum Beta Release

The forge dev team has another new beta -

10188 cards in total.

The thread safety issue should now be fixed. This should prevent the crash reports that were stating that "Buffers have not been created".

We now have a tab system for sub-menus in the home screen. Quest mode refactored to fit this tab system. It's now considerably easier to use - less cramped, less clicks, more functionality. Multiple quest files are now supported. QuestPreferences has been refactored to use an enum structure, with data validation as well. Win streaks implemented for quest mode. PreCon decks can now be purchased in quest mode. There are a few precon decks available with more decks to follow.

We have merged the new cards from the new Dark Ascension set into the main trunk of the forge project. We were able to add 149 of the new Dark Ascension cards.

Some of the LQ pictures for the new Dark Ascension cards are available. The "Download LQ Card Pictures" button will download the pictures but the "Download LQ Set Pictures" buttons will not download the new Dark Ascension cards at this time. Be patient as it takes time for these pictures to come online.

 

An Anouncement from the Forge dev team:

 

The Forge team is very proud to announce that more than 10,000 cards are now available for play! This is an impressive amount, particularly considering that as of October 2011, the official game has produced 12,246 unique cards.

Rares, the creator of Forge, generously shared his work as an open source project about five years ago. Since then, dozens of people have contributed their talents to evolve the codebase to the point it's reached today: a game engine that can successfully juggle 10^5 unique cards, available for free.

The honor of writing the 10,000th card has gone to an unnamed hero, which is suitable since it's these brave code warriors that make the game what it is. A well-deserved thanks to anyone who has volunteered their time to script, test, maintain, report, code, suggest, debug, design, or in any way contribute to this project.

A special thanks in particular to the CCGH web site and its administrators for providing us with the Forge forum, and to the unsung team of people who quietly maintain the servers which assist this project in one fashion or another.

With this in mind, we move onward and upward. Enjoy your next game of Forge!

 

Many people helped with this version. A special thank you goes out to them.

ArsenalNut

Dave

DeadSpeak

Doublestrike

Friar Sol

Hellfish

Jeff Wadsworth

Marc

Max mtg

Skiera

Slapshot5

Sloth

SoulStorm

Squee1968

ZzzzSleep

Chris H

Download Links:

Windows / Linux Version - forge-1.2.3 (26.2MB tar.bz2)

Mac Version - forge-1.2.3-osx (27.3MB tar.bz2)

New Beta Released 01/20/2012

by Chris H. Email

Forum Link: SlightlyMagic Forge Forum Beta Release

The forge dev team has another new beta -

9951 cards in total.

Several people have noticed a crash report stating that "Buffers have not been created". We hope to have this fixed in the near future. It has been pointed out that:

"Parts of Swing use EventQueue by themselves, this means your Swing code executes in main thread part executes in EDT and as Swing isn't thread safe this leads to elusive errors like this. One of the reasons of this error is that the frame might not be fully constructed before buffers are created -> race condition between the threads."

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove usefull. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.

Many people helped with this version. A special thank you goes out to them. (Attempted to list names alphabetically):

ArsenalNut

Dave

DeadSpeak

Doublestrike

Friar Sol

Hellfish

Iran

Jeff Wadsworth

Marc

Slapshot5

Sloth

SoulStorm

ZzzzSleep

Chris H

Download Links:

Windows / Linux Version - forge-1.2.2 (34.4MB tar.bz2)

Mac Version - forge-1.2.2-osx (35.6MB tar.bz2)

New Beta Released 01/16/2012

by Chris H. Email

Forum Link: SlightlyMagic Forge Forum Beta Release

The forge dev team has another new beta -

 

9919 cards in total.

A new branch was created for supporting "Produced$ Any" in mana abilities (Issue 266). Some other bugs/problems with paying mana costs were uncovered and fixed. This work was recently merged into the main trunk.

A new Scriptable Replacement Effects system has been recently added to the SVN. The structure is very similar to Triggers (So there's currently a little code duplication), there is a Handler class, a base class for Replacement effects and subclasses for each event that can be replaced.

Several people have noticed a crash report stating that "Buffers have not been created". We hope to have this fixed in the near future. It has been pointed out that:

"Parts of Swing use EventQueue by themselves, this means your Swing code executes in main thread part executes in EDT and as Swing isn't thread safe this leads to elusive errors like this. One of the reasons of this error is that the frame might not be fully constructed before buffers are created -> race condition between the threads."

Several people have noticed forge slowing down after playing a number of matches without quitting forge in between the matches that are played. The new UI may be involved somehow. We also hope to have this figured out and fixed in the near future. Please be patient in the meanwhile. A recent fix was implemented that should improve the slowdown problem somewhat.

A lot of time and effort have gone into fixing the memory leak problems that were recently noticed and reported to the dev team. Doublestrike and Slapshot deserve our applause and we are very thankful. People should be able to now play long multi match sessions without noticing slow downs and pauses.

Many people helped with this version. A special thank you goes out to them:

ArsenalNut

Dave

DeadSpeak

Doublestrike

Friar Sol

Hellfish

Jeff Wadsworth

Marc

Mark

Slapshot5

Sloth

SoulStorm

Squee1968

Xanbie

ZzzzSleep

Chris H

Download Links:

Windows / Linux Version - forge-1.2.1 (33.6MB tar.bz2)

Mac Version - forge-1.2.1-osx (34.7MB tar.bz2)

New Beta Released 12/30/2011

by Chris H. Email

Forum Link: SlightlyMagic Forge Forum Beta Release

The forge dev team has another new beta -

Forge Beta: 12-30-2011 ver 1.2.0 rev 12887

 

9855 cards in total.

 

A new UI is being developed and it will take some time before it is finished. Forge is somewhat unstable at this time as the new user interface is a work in progress.

 

The first step was to update the battlefield window. The second step was to update the New Game window and this section still needs some work. We want to get constructed node and then quest modes working first and will then try to get the draft and sealed modes working again afterwards. While most of this work has now been done there are still a few areas that are not finished and you may discover a bug or two.

 

Enjoy the new work and be patient as this part of the project moves forward. For now, only "Constructed" mode is far enough along to be considered reasonably stable. Quest mode, Sealed and Draft are somewhat stable and you should be able to use these three modes without too many bugs and issues being noticed. Please report all bugs and issues that you notice.

 

The JuzamJedi cube has once again been updated with a newer list of cards. All core sets and all expansions should now be at least 75% implemented. And all standard legal sets are at least 90% complete.

 

Several people have noticed a crash report stating that "Buffers have not been created". We hope to have this fixed in the near future. It has been pointed out that:

 

"Parts of Swing use EventQueue by themselves, this means your Swing code executes in main thread part executes in EDT and as Swing isn't thread safe this leads to elusive errors like this. One of the reasons of this error is that the frame might not be fully constructed before buffers are created -> race condition between the threads."

 

Several people have noticed forge slowing down after playing a number of matches without quitting forge in between the matches that are played. The new UI may be involved somehow. We also hope to have this figured out and fixed in the near future. Please be patient in the meanwhile. A recent fix was implemented that should improve the slowdown problem somewhat.

 

The Forge archive includes a readme.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove usefull. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

 

We have changed the archival format used for the Forge distributions from ".zip" to ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to decompress these ".tar.bz2" archives. We recommend that you decompress the Forge archive into a new and unused folder.

 

Many people helped with this version. A special thank you goes out to them:

 

ArsenalNut

Dave

Doublestrike

Friar Sol

Hellfish

Jeff Wadsworth

Marc

Rob Cashwalker

Slapshot5

Sloth

Slowe

SoulStorm

Squee1968

Chris H

Download Links:

Windows / Linux Version - forge-1.2.0 (33.3MB tar.bz2)

Mac Version - forge-1.2.0-osx (34.5MB tar.bz2)

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